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Author Topic: Talk stuff for 3d actors  (Read 3890 times)

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Jerrot

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Talk stuff for 3d actors
« on: December 05, 2005, 01:51:57 PM »

Me again,

1) it would be nice to have the ForceTalkAnim method for the 3dactors object as well.

2) I would love to have a solution for multiple actor.Talk() lines as well without interrupting the animation, but I can't think of a good solution for it yet.
Maybe one could tell the engine not to use the standard animation, nor break it (or jump back to idle-mode). Something like that would be possible then:

actor.PlayAnimAsync("talk");
actor.CustomTalkAnim = true;
actor.Talk("blah blah blah");
actor.Talk("blah blah blah");
actor.Talk("blah blah blah");
actor.CustomTalkAnim = false;
actor.PlayAnimAsync("idle");

Just for the records. ;)
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