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Author Topic: Particles script demo...  (Read 9781 times)

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leucome

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Particles script demo...
« on: January 26, 2006, 10:07:30 PM »

This was done to make a fire or a watherfalls but that could probably do more....
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« Last Edit: February 04, 2006, 12:55:56 AM by leucome »
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metamorphium

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Re: Particles script demo...
« Reply #1 on: January 26, 2006, 10:17:13 PM »

Thanks for sharing. Funny thing is that I am currently working on particle engine too. :) I should have been more lazy and use your code instead. ::beer
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Mnemonic

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Re: Particles script demo...
« Reply #2 on: January 27, 2006, 12:40:44 PM »

Wow, that looks pretty impressive! ::rock Thanks for sharing.

(and so does meta's fog demo :))
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leucome

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Re: Particles script demo...
« Reply #3 on: January 27, 2006, 08:11:21 PM »

Actually i need to ask something to MMnemonic .
To do a really simple script i chose to make each particle an actor. That way we can control particle position by use GoTo. But when many actors are in the scene some particlule stop moving..
I would like to know if WME have a fixed number of cotrolable actor.    Thanks
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Mnemonic

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Re: Particles script demo...
« Reply #4 on: January 27, 2006, 09:27:35 PM »

No no, there's no such limit.
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leucome

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Re: Particles script demo...
« Reply #5 on: January 28, 2006, 01:45:29 PM »

MMnemonic Thanks for a really fast reply ...
 I worked on that and this work now ....
 I upload a screen shot with more stuff on scene and a new demo.

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« Last Edit: February 11, 2006, 02:26:15 AM by leucome »
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leucome

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Re: Particles script demo...
« Reply #6 on: April 06, 2006, 04:31:21 AM »

I wonder whether somebody uses this script, and if it finds it useful?
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Mnemonic

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Re: Particles script demo...
« Reply #7 on: April 07, 2006, 07:55:48 AM »

I wonder whether somebody uses this script, and if it finds it useful?
I believe NaRCo from Nihilis Games mentioned he was experimenting with the scripts for their DeMorte game.
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Mac

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Re: Particles script demo...
« Reply #8 on: April 11, 2006, 02:41:49 PM »

Hi leucome,

I implemented your particle stuff in our game yesterday. I changed it a bit to fit my needs (methods to quickly switch emitting on and off). Thanks for sharing that. We'll give you credits in our game.

Mac
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