Hi,
The best way to do this is list them in your GAME.script
Eg.
Game.TakeItem("Key");
etc
etc
etc
Then just mask them out using //
eg.
//Game.TakeItem("Key");
This way when you create new items add them to the Game.Script and mask them out, unmask them when you wish to show them in the INVENTORY . Easy way of debugging puzzles using items and checking out the way they look and how the inventory works.
Then when your happy you can delete the lines before compiling.
Hope this helps. It works for me............hahahahaha