Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Pages: 1 2 [3]  All

Author Topic: Extremely slow WME tools  (Read 18265 times)

0 Members and 1 Guest are viewing this topic.

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Extremely slow WME tools
« Reply #30 on: March 21, 2006, 07:52:09 PM »

One more thing, could you please post here a piece of wme.log, so that we can see the logged times of the startup steps? There should be obvious which step exactly causes the delay (enumerating DirectDraw devices, Direct3D devices, DirectSound devices etc.).
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

vadbag

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 65
    • View Profile
Re: Extremely slow WME tools
« Reply #31 on: March 22, 2006, 02:19:41 AM »

I think, it might be the problem of the scene editor, since I got wme_crash.txt saying:

---------------------------------------------------------
---------- WME crash report: 16-03-2006, 21:22 ----------
---------------------------------------------------------
SceneEdit.exe caused a EXCEPTION_ACCESS_VIOLATION in module SceneEdit.exe at 001B:0044F431
EAX=00000001  EBX=00000000  ECX=0109F3F8  EDX=00000000  ESI=010943E0
EDI=00000000  EBP=00000000  ESP=0012EBF0  EIP=0044F431  FLG=00010202
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000
Stack trace:
(null)

Also when I open the scene editor it doesn't always appear on the Taskbar, moreover if I open a scene, and without changing anything try to close it, the Scene Editor asks whether I want to save changes  :o .

here is my wme.log just in case:

01:18: ********** DEBUG LOG OPENED 22-03-2006 (Release Build) *****************
01:18: Wintermute Engine ver 1.5.2, Compiled on Oct  9 2005, 18:45:22
01:18: Platform: Windows XP Service Pack 2 (Build 2600)
01:18: DirectX version: 9.0
01:18: BugslayerUtil.dll is bound
01:18:
01:18: Scanning packages...
01:18:   Registered 0 files in 0 package(s)
01:18: Initializing scripting engine...
01:18:   Script compiler 'dcscomp.dll' bound successfuly
01:18: Loading plugins...
01:18:   wme_sample_pixel.dll
01:18:   wme_snow.dll
01:18: Loading string table...
01:18:   29 strings loaded
01:18: Enumerating Direct3D devices...
01:18: Enumerating DirectDraw devices...
01:18: Enumerating DirectSound devices...
01:18: Available video devices:
01:18:   ATI MOBILITY RADEON X600 SE (accelerated)
01:18:   ATI MOBILITY RADEON X600 SE (non accelerated)
01:18: Available audio devices:
01:18:   Primary Sound Driver
01:18:   EDIROL UA-25
01:18:   MME EDIROL UA-25 Out (emulated)
01:18:   Realtek AC97 Audio
01:18:   [без зв
« Last Edit: March 22, 2006, 02:32:20 AM by vadbag »
Logged
WME rocks!!!

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Extremely slow WME tools
« Reply #32 on: March 22, 2006, 10:04:29 AM »

No, I don't think it's SceneEdit. SceneEdit wouldn't affect running the game at all. Also, the log shows the game init did everything in one minute, so it doesn't help either.
I'm out of ideas :(
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

metamorphium

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 12
  • Offline Offline
  • Gender: Male
  • Posts: 1511
  • Vampires!
    • View Profile
    • CBE  software s.r.o.
Re: Extremely slow WME tools
« Reply #33 on: March 22, 2006, 10:08:20 AM »

No, I don't think it's SceneEdit. SceneEdit wouldn't affect running the game at all. Also, the log shows the game init did everything in one minute, so it doesn't help either.
I'm out of ideas :(

This is only partially true. If I open two scenes (eg. two scene edit instances) the fps of the game drops to half. But it's not of course
the problem vadbag is experiencing.
Logged
J.U.L.I.A. Enhanced Edition, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet

vadbag

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 65
    • View Profile
Re: Extremely slow WME tools
« Reply #34 on: March 22, 2006, 12:26:09 PM »

Just one more thing. I turned on Hardware acceleration in ProjetMan and SceneEdit, and now they open quite quickly (3-4 seconds), however, the setting windows still takes about 20-30 seconds to apear, which involves ProjectMan not responding.

And just one more thing I'd like to ask Mnemonik, which is not related to this problem, but still worries me. My actor sometimes walks slower sometimes faster, in other words with variable speed. Is it normal, or it's because my sprites are too big, or something else?

Thanx!
Logged
WME rocks!!!

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Extremely slow WME tools
« Reply #35 on: March 22, 2006, 04:10:47 PM »

The walking speed changes according to actor's scale. There are no other changes.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

vadbag

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 65
    • View Profile
Re: Extremely slow WME tools
« Reply #36 on: March 23, 2006, 12:20:59 AM »

Thank you, Mnemonic!
What I mean is when my actor walks (on the same scale) he sometimes walks slower, which looks like the fps getting lower for some time. However, the FPS is stable. This problem is only experienced in accelerated mode. May the both problems be a result of using ATI video card?
Thanx.
Logged
WME rocks!!!

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Extremely slow WME tools
« Reply #37 on: March 24, 2006, 02:05:25 PM »

Well it's strange. As long as the FPS is stable, there shouldn't be any slowdowns.. I suppose it's completely random? No obvious causes, no disk activity in the background, virus scanners, Google desktop search, something like that?
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

vadbag

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 65
    • View Profile
Re: Extremely slow WME tools
« Reply #38 on: March 25, 2006, 08:50:01 AM »

Quote
I suppose it's completely random?
Looks like it.

Quote
No obvious causes, no disk activity in the background, virus scanners, Google desktop search,
Quite possible that something works in the backgound, I'll check.

Thanx!
Logged
WME rocks!!!
Pages: 1 2 [3]  All
 

Page created in 0.021 seconds with 22 queries.