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Author Topic: Nenacitani actoru  (Read 3875 times)

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Hudlaiz

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Nenacitani actoru
« on: March 03, 2007, 12:07:29 PM »

Tak aby toho nebylo malo, tak zas prichazim s dotazem. Uz nevim co dal. Kdyz vytvorim scenu a pridam k ni do adresare definicni soubor .geometry, tak mi nefungujou actori (nemuzu s nima pohybovat ve scene editoru a ve hre mi taky nechodi). Jakmile ale ten .geometry soubor smaznu, tak to vali v poho, ale zas nemam ty featurky, ktery prave ten geometry soubor prinasi, ze? :) Je to strucny, ale snad sem vystihl problem. Scenu sem si uz otevrel i v Maxu, jestli treba nejsou walk atd oblasti spatne pojmenovany, ale tam taky bez problemu. Mame tam walk_plane, takze konvenci to odpovida. Stejne tak i bloky.
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Mnemonic

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Re: Nenacitani actoru
« Reply #1 on: March 03, 2007, 12:25:02 PM »

Je to strucny, ale snad sem vystihl problem.
Jeste chybi malickost, jako treba pastnout sem obsah toho souboru.
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Hudlaiz

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Re: Nenacitani actoru
« Reply #2 on: March 03, 2007, 12:38:33 PM »

Ja si myslel, ze to nebude uplne dokonaly  :)

GEOMETRY
{
  NODE
  {
    NAME = "walk_plane"
    WALKPLANE = TRUE
    RECEIVE_SHADOWS = TRUE
  }

  NODE
  {
    NAME = "wpt_*"
    WAYPOINT = TRUE
  }
 
  NODE
  {
    NAME = "shadow_s02"
    RECEIVE_SHADOWS = TRUE
  }
}
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Mnemonic

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Re: Nenacitani actoru
« Reply #3 on: March 03, 2007, 12:49:01 PM »

Tohle se zda byt v poradku a ve WME demu 3D mi to normalne funguje. Tak jeste muzes zkusit nekam uploadnout .3ds soubor + .geometry, aby se to dalo otestovat.
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Mnemonic

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Re: Nenacitani actoru
« Reply #4 on: March 03, 2007, 02:38:15 PM »

Takze je to bug. Diky za odhaleni. Zatim to muzes vyresit tak, ze proste ty nody "walk_plane" a "blk_scene" odmazes (bude to fungovat i bez nich, protoze objekty walk_* a blk_* funguji i bez definice) a nechas tam jen ty shadow_* kvuli stinum.
Uz jsem to opravil a ve WME 1.7.2 to bude fungovat spravne.
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Hudlaiz

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Re: Nenacitani actoru
« Reply #5 on: March 04, 2007, 09:50:56 PM »

Ok, zatim diky moc a budu se tesit na novou verzi. Nyni zatim umazane ale fcni. Kazdopadne jeste jednou diky.
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