Wintermute Engine > Bug reports

volatile Delay value in SpriteEdit


To reproduce this bug:

1. open/create sprite with 2 or more frames
2. change Delay value of one frame, but don't move focus after typing
3. skip to another frame by pointing it with mouse in the frame list
4. return to edited frame and watch that new Delay value has gone

I thought I've seen this bug mentioned somewhere. Now found it:

So, it is already in the TODO list (but in a cryptic form).

Obviously this bug affects every edit field of sprite frame, not only delay.
Typing in some field doesn't even trigger the "save changes" warning on exit.

Apparently SE does not flush currently focused edit control on leaving lower dockable window.


[0] Message Index

Go to full version