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Author Topic: Character Textures  (Read 2702 times)

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Derrek3D

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Character Textures
« on: September 09, 2007, 11:52:10 AM »

Hello all,

I'm about to begin texturing a character for use in WME and I wondered If there's any words of wisdom you can give on this subject.

I understand that the textures need to be a power of 2 but is there anything else? Should I go for as large as possible textures or will there be any performance hit I should be aware of?

Anything other than that?
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Nihil

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Re: Character Textures
« Reply #1 on: September 09, 2007, 01:06:56 PM »

The larger the more memory they eat up, so you should try to keep them as small as possible. I'm not an expert, but I think 512x512 or 1024x1024 are common values for character textures ... though I don't know if how much bigger textures affect the performance as I only worked with 2d characters so far.

Mnemonic

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Re: Character Textures
« Reply #2 on: September 10, 2007, 09:07:14 PM »

On the other hand, you can design a detailed texture first, if you prefer. It's easy to scale it down later.
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Derrek3D

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Re: Character Textures
« Reply #3 on: September 16, 2007, 09:55:18 AM »

OK guys, thank you very much for your answers!
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