Mornin',
Is there a way to change the order of the things in a scene using script?
If WME draws things from the top down (in the list), sometimes this causes problems with fading things in and out. For example you fade a sprite in, then you need a different sprite to fade in, in place of the first one, but alas, the second one is drawn before the first one so can't fade in unless the other is inactive. And in my case, I have buttons that the player clicks on, and so I fade in sprites to show the button lit up, but there is no way to know what order the player will click the buttons, so I can't put the sprites in a "correct" order in my scene. Does that make sense?
Alternatively, is there a way to dissolve between sprites? I can fade them in and out, but I can't find a way to fade one in whilst the other fades out at the same time. If the scripts run in a linear fashion, it seems I can only fade out, and THEN fade in, but can't do both at the same time to create a dissolve, unless I'm missing something...?
Being able to do either of these things wold solve the problem I'm facing I think.
Thanks.
EDIT:
Looked into it some more and found MoveBefore and MoveAfter methods, which seem to be exactly what I'm looking for, but it appears they only relate to windows and buttons. Is there some way to use these methods for the scene nodes? I tried to use them but got script error "call to undefined method".