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Author Topic: Character animation technical questions  (Read 2548 times)

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Derrek3D

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Character animation technical questions
« on: November 04, 2007, 10:57:25 AM »

Hello,

I'm currently working on character animations using 3D Studio Max and I have a couple of questions:

1. Is the animation imported into the engine using realtime deformation applied to the object according to its rig (biped and skin), or is it imported as pointcache (individual vertex XYZ location per frame)?

2. How is the interpolation between keyframes done? Does the engine read the curves from 3D Studio Max with accuracy or does it do its own interpolation between keyframes?
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Mnemonic

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Re: Character animation technical questions
« Reply #1 on: November 04, 2007, 11:11:48 AM »

The engine uses skeletal animation, i.e. it's deformed in real time. It does linear interpolation between keyframes.
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Derrek3D

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Re: Character animation technical questions
« Reply #2 on: November 06, 2007, 01:38:11 PM »

Thanks, Mnemonic, for the accurate info.
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