Hey,
We're having some new trouble with exporting characters from 3ds max R8 to WME's x file.
We're using panda and with all the options as specified in the wiki, but we constantly getting all sort of errors like incorrect model scaling, corrupt animations (this might be because we rigged using biped), the model oreintation is wrong (lying down instead of standing, or facing backwards)
i even got this once (although it might have been something to do with texture size being 1440x1440) :
23:48: Loader start
23:48: Error loading texture 'actors\Watcher\tubes.jpg'.
returned: E_OUTOFMEMORY
23:48: Cleanup
23:48: Loader start
23:48: Error loading skin mesh
returned: E_OUTOFMEMORY
23:48: Error loading top level object from 'actors\Watcher\Watcher2.x'
returned: E_OUTOFMEMORY
My question is - what are people use to create the .X files they use for WME ?
3DS with Panda or something else ?
Have anyone trying the KW X-port instead of panda ? there's no mention of it on the websites.
Thanks in advance for the advice and tips.