Please login or register.

Login with username, password and session length
Advanced search  


IRC channel - server:  channel: #wme (read more)

Author Topic: spirite hotspot without need to use .sprite files  (Read 3310 times)

0 Members and 1 Guest are viewing this topic.


  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 196
    • View Profile
spirite hotspot without need to use .sprite files
« on: December 26, 2007, 05:59:35 PM »

I find myself all to often needing to create a wrapping .sprite for my PNG files just to define where it's hotspot are.
in scene editor, as cursor icons. I wish there was a way to simplify this when i use SceneEditor to just input the sprite's PNG file name, and let me choose where the hotspot is.
an idea :  instead of having to rewrite stuff in WME, maybe add a dialog window that when you choose a PNG in the scene editor - let's you select the hotspot, and the automagically creates a .sprite file at the same place the PNG is at with the right parameters, and puts it's name into as the sprite ?

Page created in 0.023 seconds with 18 queries.