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Author Topic: Ambient light for a certain 3D actor  (Read 4821 times)

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FogGobbler

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Ambient light for a certain 3D actor
« on: April 18, 2008, 12:54:36 PM »

Hi!

Could we have something like this, please.

Code: [Select]
actor.AmbientLightColor = MakeRGBA(0,0,0,255)
Bye,
Oli
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metamorphium

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Re: Ambient light for a certain 3D actor
« Reply #1 on: April 18, 2008, 01:47:19 PM »

it's what shadow maps will be for if I am not mistaken (thus I've voted for new Scene Edit :))
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