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Author Topic: Morpher and voice sync?  (Read 5228 times)

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Dan-D

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Morpher and voice sync?
« on: May 18, 2008, 07:58:13 PM »

So here's features that I think would be really useful:
Morpher-support of 3d max morpher modifier to do facial animation. It's a lot easier that that bone manipulation and ridding.
Voice synchronization-guess it's been asked before but automatically movement of jaw bone in sync of sound would make 3d characters more alive... a lot more alive and not those robot that they are now.
Hope it'll be implemented some day folks!  ::wave
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Mnemonic

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Re: Morpher and voice sync?
« Reply #1 on: May 19, 2008, 07:49:04 AM »

X format doesn't support vertex animation (i.e. morphing), at least not in any standard way, as far as I know.
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Dan-D

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Re: Morpher and voice sync?
« Reply #2 on: May 19, 2008, 06:25:23 PM »

what about voice synchronization? Will it be in "To Do" list?
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Mnemonic

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Re: Morpher and voice sync?
« Reply #3 on: May 20, 2008, 10:00:04 AM »

I'm not planning real-time lip sync. IMO pre-generated lip-sync information is more flexible.
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