Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: FX Support  (Read 6419 times)

0 Members and 1 Guest are viewing this topic.

Spellbreaker

  • Supporter
  • Frequent poster
  • *
  • Karma: 4
  • Offline Offline
  • Gender: Male
  • Posts: 376
    • View Profile
    • Apeiron Studios
FX Support
« on: August 07, 2008, 01:34:38 AM »

Hi there!

This was an old issue from 2006 which interested me, especially the toonshading issue ( see original thread ) .

Hi,

I believe that .X files can contain some material definitions in .FX format (basically high level vertex and pixel programs)

Does WME support that feature ? We'd like to try a cartoon rendering and maybe other effects on our main character.

Additionally, has anyone here managed to export these effects from 3DS MAx with Pandasoft Exporter ? Everytime I open the resulting .X file in Direct X's viewer it says "No effect instance specified. Reverting to the default effect."

Thanks,
 Olivier


Is that now possible since WME is avail for DX9 ?
Logged

odnorf

  • w00t?
  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 7
  • Offline Offline
  • Gender: Male
  • Posts: 1456
  • Lamp dog!
    • View Profile
Re: FX Support
« Reply #1 on: August 07, 2008, 08:40:33 AM »

No, wme doesn't support shaders.
Logged
fl*p
 

Page created in 0.016 seconds with 20 queries.