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Topic:
NEW FEATURES
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Topic: NEW FEATURES (Read 6099 times)
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MMR
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NEW FEATURES
«
on:
October 03, 2003, 03:45:11 PM »
I think would be very useful some new lowlevel events for
Scenes, Entities and Windows
:
on "Load"
on "Unload"
And i'll be glad to be able to call/reference (by scripting) the Entities that you create with SceneEdit.
That's all
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Last Edit: October 03, 2003, 03:45:49 PM by MMR
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McCoy
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Spurrrrrrring
Re:NEW FEATURES
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Reply #1 on:
October 03, 2003, 03:56:20 PM »
Mhhh... I think that with Scene.GetNode you can reference an entity or something loaded through SceneEdit to a variable in a script...
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MMR
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Re:NEW FEATURES
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Reply #2 on:
October 03, 2003, 04:29:25 PM »
yep, you're right about GetNode
Thanks McCoy
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Mnemonic
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Re:NEW FEATURES
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Reply #3 on:
October 03, 2003, 05:23:06 PM »
Quote from: MMR on October 03, 2003, 03:45:11 PM
on "Load"
on "Unload"
on "Load" is not really necessary, because all the code outside event handlers and methods is executed when the object is loaded. And what would you need "Unload" event for?
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MMR
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Re:NEW FEATURES
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Reply #4 on:
October 03, 2003, 06:30:58 PM »
To trigger some scripts/functions
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Mnemonic
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Re:NEW FEATURES
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October 04, 2003, 09:43:20 AM »
Such as...?
Ok, I have an intention to add some events, like on Save and on Load. But those will require a slight change to the scripting engine to make certain scripts "unsuspendable". Similar case would be with the on Unload.
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Wintermute Engine Forum
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Wintermute Engine
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Feature requests, suggestions
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Topic:
NEW FEATURES