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Author Topic: NEW FEATURES  (Read 6099 times)

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MMR

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NEW FEATURES
« on: October 03, 2003, 03:45:11 PM »

I think would be very useful some new lowlevel events for Scenes, Entities and Windows:

on "Load"
on "Unload"

And i'll be glad to be able to call/reference (by scripting) the Entities that you create with SceneEdit.

That's all ;)
« Last Edit: October 03, 2003, 03:45:49 PM by MMR »
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McCoy

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Re:NEW FEATURES
« Reply #1 on: October 03, 2003, 03:56:20 PM »

Mhhh... I think that with Scene.GetNode you can reference an entity or something loaded through SceneEdit to a variable in a script...
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MMR

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Re:NEW FEATURES
« Reply #2 on: October 03, 2003, 04:29:25 PM »

yep, you're right about GetNode

Thanks McCoy
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Mnemonic

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Re:NEW FEATURES
« Reply #3 on: October 03, 2003, 05:23:06 PM »

on "Load"
on "Unload"

on "Load" is not really necessary, because all the code outside event handlers and methods is executed when the object is loaded. And what would you need "Unload" event for?
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MMR

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Re:NEW FEATURES
« Reply #4 on: October 03, 2003, 06:30:58 PM »

To trigger some scripts/functions
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Mnemonic

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Re:NEW FEATURES
« Reply #5 on: October 04, 2003, 09:43:20 AM »

Such as...? ;)

Ok, I have an intention to add some events, like on Save and on Load. But those will require a slight change to the scripting engine to make certain scripts "unsuspendable". Similar case would be with the on Unload.
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