Wintermute Engine > Fixed

Game often haults to Windows with fatal error... [wme 1.8.008]

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atm_deev:
Game often haults to Windows with fatal error. Experimentally we found that to repeat this error you need to have your actor often change walk direction, pointing him each time to new walk point. After about ten clicks - fatal error.

p.s.
There is a suspicion that this weird bug is related to playing sounds...

Mnemonic:
What do you mean by "fatal error"? It crashes or...?

Jihar:

--- Quote from: Mnemonic on December 04, 2008, 10:49:09 AM ---What do you mean by "fatal error"? It crashes or...?

--- End quote ---
Yes, it crashes to OS with "send report to developers?". I can attach crash report to this topic if it helps.

Mnemonic:
I'm going to need a reproduction project. The crash dump showed me it crashes when a script is about to report a non-existent method call, but I can't really say why.

Mnemonic:
No matter what I do, I'm unable to reproduce the crash. Are you able to reproduce it on exactly the same project you've sent me (maybe it's simplified too much)? Are you able to reproduce on several computers? Does full-screen / windowed make any difference?
What is expand_actor.script, why is it executed twice? Is that intentional?

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