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IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: How to test reasonably my game?  (Read 3438 times)

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kypho

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How to test reasonably my game?
« on: December 08, 2008, 09:03:38 PM »

Hi... I wonder how is it possible to test game reasonably? For example, I put a new item to game. Take a save from early scene -> go to scene, take a item -> give error :( When I played the whole game from the start, it didn't give me that error anymore, is there a bug? hmm...This bothers me, cos I have to always play from start to end, if i want to test my new scene :P or am I just missing something?

-Kypho the beginner  C:-)
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maze

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Re: How to test reasonably my game?
« Reply #1 on: December 08, 2008, 10:26:05 PM »

You should make a diagnostic-scene. From this scene you can make doors or buttons or something like this to jump to every other scene in your game.
They did something like this in "The White Chamber". You can download the source code of this game and take a look at the implementation.

 :o
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kypho

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Re: How to test reasonably my game?
« Reply #2 on: December 09, 2008, 01:54:28 PM »

thanx ALOT maze! this will help me for sure :)

- Kypho the beginner
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Spellbreaker

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Re: How to test reasonably my game?
« Reply #3 on: December 09, 2008, 04:19:10 PM »

IMPORTANT: If you change Scripts / Stuff in the Game, _DO NOT_ use an old SaveGame. WME saves some scripts into the savegame itself, so it will not use the updated ones.

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