Wintermute Engine > Done
Ambient light for specific 3D actors
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FogGobbler:
Hi!
Well I´ve solved the problem with the sky-3D-actor (http://forum.dead-code.org/index.php?topic=3421.0).
The problem was that it wasn´t lit up properly, causing verys strange black patches on the sky actor ::slug
So that´s why I come up with my feature request.
Would it be possible to add something like
--- Code: ---actor.ambientlight = makeRGB(r,g,b,a)
--- End code ---
so that a specific actor has a "global" light, but doesn´t affect the other 3D actors.
That would be very useful, because I could use that to light up the sky actor, without affecting the other 3D actors.
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