Wintermute Engine > Can't reproduce
Project dont run from ProjectMan.
cremen:
also:
1. Run WME as Admin don't solve problem.
2. Create new project at c:\users\...\Documents\WME projects\ don't solve problem
compiled exe run fine, except some strange things:
1. my project structure:
Data [primary package]
some script, with Game.PlaySound( "sounds/gui/click.ogg" );
and other script, with Game.PlaySound( "sounds/steps/wood_step.ogg" );
Sounds [package]
gui/click.ogg
steps/wood_step.ogg
Video [Package]
ok. at the first instance (yep Windows 7, beta 7000), all sounds played good, all works fine.
but at second (current Windows) instance - some sounds won't to be played, and some sounds played good.
if i removed package name from sound path (like "sounds/gui/click.ogg" -> "gui/click.ogg") sound starts playing...
All this is looks like path determine error... not a User\Admin Rights\UAC settings bug.
Modified:
BUT (it is VERY strange) sound from Game.PlaySound( "sounds/steps/wood_step.ogg" ); played good!!! without any changing the sound file path... i have no idea WTF. may be more logs can help? is it present "more debug" version of the projectman (or engine)?
Mnemonic:
If the package structure is as you described it, then "gui/click.ogg" IS correct. "sounds/gui/click.ogg" is not. Package names should never be included in filenames.
Also, when the project doesn't start at all, is wme.log generated in the project directory? What does it contain?
cremen:
ok, with sound's files my mistake. (but why it worked at first windows instance... hm, may be i missing something)
wme.log, generated only by compiled exe.
may be ProjectMan.log?
[code]
08:54: ********** DEBUG LOG OPENED 14-02-2009 (Release Build) *****************
08:54: Wintermute Engine ver 1.8.9beta, Compiled on Dec 20 2008, 13:01:44
08:54: Platform: Windows XP or higher (Build 7000)
08:54: DirectX version: 9.0
08:54:
08:54: Scanning packages...
08:54: Registered 0 files in 0 package(s)
08:54: Initializing scripting engine...
08:54: Script compiler bound successfuly
08:54: Loading plugins...
08:54: wme_sample_pixel.dll
08:54: wme_snow.dll
08:54: Scanning packages...
08:54: Registered 0 files in 0 package(s)
08:54: Enumerating Direct3D devices...
08:54: Enumerating DirectSound devices...
08:54: Game aspect ratio: -1.#IND00
08:54: Monitor aspect ratio: 1.600000
08:54: Game aspect ratio is the same as monitor aspect ratio.
08:54: Backup resolution: 0 x 0
08:54:
08:54: Available video devices:
08:54: ATI Mobility Radeon HD 3400 Series (Prerelease - WDDM 1.1) (accelerated)
08:54: Driver: atiumdag.dll 8.14.10.630
08:54: Monitor: 0
08:54: Available audio devices:
08:54: Первичный зв
Mnemonic:
No log at all? I have no idea then. When you run the game from ProjectMan, it executes something like:
path_to_wme\wme.exe -project path_to_project.wpr
It would seem in your case wme is unable to find the "path_to_project.wpr" for some reason.
cremen:
ok, i solved.
my path to problem:
from win+R -> "c:\Program Files\WME DevKit\wme.exe" -project "c:\Documents\pinkTown Project\theGame\PinkTown.wpr"
it give me some error.
do magic
from win+R -> "c:\Program Files\WME DevKit\wme.exe" -project "c:\Documents\pinkTown\theGame\PinkTown.wpr"
its work!
Path to project file contain space symbol!!! That's all. removing it solved my problem.
Thankx for your time.
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