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Author Topic: Click and Point game: Keyboard support  (Read 5553 times)

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Sandra

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Click and Point game: Keyboard support
« on: November 23, 2009, 04:02:59 PM »

Hi,

for Game Accessibility it would be great, when click and point games could be played only by keyboard. For this it would be great to have a standard control for keyboards.
(Of course it should still be configurable by the user)

Maybe we can make one standard together?

Elements:
* Interactive Elements
* Go to.... (moving)
* Dialogs, break function [space or strg]
* Inventory: information, use, combine, ...
* Questlog

Additional:
* Change person
* Shortcut change location
* map for orientation with shortcut to locations
* Hints
* Highlight all interactive elements [space]

General:
* [tab] for tabbing throught lists


For every "location" there has to be a "go to".
Otherwise a blind gamer would not know that he can go there.

The different areas can have different background sounds.
This will help to navigate and to know where you are.

Example:
See Tim Project for sounds and navigating,
See SoundRTS for keyboard setting


Already used keys:
* Space: dialogue for a break (time to read the subtitle), gameplay: highlight all interactive elements
  (a comment was that Strg is used for break in screenreaders)
* tab: tabbing through something


edit: I hope it is ok, that I do collect all information here.
I think this is a very good place.



Best regards,
Sandra








« Last Edit: November 29, 2009, 11:31:20 PM by Sandra »
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