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Author Topic: shadows problem  (Read 3385 times)

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annapad

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shadows problem
« on: January 15, 2010, 12:55:01 PM »

hello I hope you are all ok!
I have a shadow problem and i dont know how to figure it out. My main character is 4000+ polys. At act3d script I have set shadow type as none because i haven't prepered yet a low x.file for my character... when i run the game with shadow type as none i get the same number of polys as if it was running with shadows type as stencil.
what have I done wrong....???? :-X
thanks in advance and sorry for my bad english.....
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Spellbreaker

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Re: shadows problem
« Reply #1 on: January 15, 2010, 04:51:01 PM »

That is correct if you use stencil shadows. It's just few polygons. If you use a shadow-model, it will be more polygons, depending on how complex it is
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annapad

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Re: shadows problem
« Reply #2 on: January 15, 2010, 11:19:22 PM »

I know that the numaber of polys is correct when i use the stencil shadows.... the thing I cant understand is why when i dont use any shadows still the number of polys is the same as it is when the type is stencil...
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metamorphium

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Re: shadows problem
« Reply #3 on: January 15, 2010, 11:51:39 PM »

In the definition of your scene, are by any chance stencil shadows set on the 3D tab? Try disabling them.

This would mean all 3d objects will automatically calculate stencil shadows regardles of the fact they are displayed or not. Thus the double poly count.

Based on my understanding of this part in the documentation, I personally haven't done much 3D lately:
Quote from: documentation
Note: You cannot mix stencil shadows with other shadow types in a single scene. Once stencil shadows are enabled for a scene, all the actors must use them.
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annapad

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Re: shadows problem
« Reply #4 on: January 16, 2010, 03:08:25 AM »

It was a mistake of mine ....   :'( while exporting the model  ... thank you all for your help ::thumbup
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