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Author Topic: this.GetControl ignored or not?  (Read 4156 times)

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Kaz

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this.GetControl ignored or not?
« on: January 13, 2010, 03:01:27 PM »

Hello all

Something I thought I'd done thousand times before, picking up a control in a window - but this time it's ignored, except that the allegedly 'ignored' control still executes.
Script says:
Code: [Select]
this.xResult = false;
PDA.Showing = true;
var m = this.GetControl("Message");
var c = this.GetControl("IncomingCall");
var x = this.GetControl("Idle");
var a = PDA.Notify;
PDA.Notify = null;
switch (a)
  {
  case "M":
    m.Disabled = false;
m.Visible = true;
  break;

  case "C":
    c.Disabled = false;
c.Visible = true;
  break;

  default:
    x.Disabled = false;
x.Visible = true;
  break;
  }
self.GoExclusive();

And I get the following eror messages:

Code: [Select]
13:51:32:  Runtime error. Script 'interface\PDA\PDA.script', line 6
13:51:32:    Call to undefined method 'GetControl'. Ignored.
13:51:32:  Runtime error. Script 'interface\PDA\PDA.script', line 7
13:51:32:    Call to undefined method 'GetControl'. Ignored.
13:51:32:  Runtime error. Script 'interface\PDA\PDA.script', line 8
13:51:32:    Call to undefined method 'GetControl'. Ignored.
13:51:32:  Runtime error. Script 'interface\PDA\PDA.script', line 28
13:51:32:    Call to undefined method 'GoExclusive'. Ignored.

And yet the summoned Control "IncomingCall" does actually display, so it wasn't ignored:
AND there's no error reported for the this.xresult = false; line

 ??? ??? ???

Any thoughts?
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Mnemonic

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Re: this.GetControl ignored or not?
« Reply #1 on: January 13, 2010, 07:33:13 PM »

That would appear the script is not attached to a window, but to something else. Try adding this to the beginning of the script:

Game.Msg(this.Type);
Game.Msg(this.Name);

to see in what context the script is being executed.
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Kaz

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Re: this.GetControl ignored or not?
« Reply #2 on: January 14, 2010, 11:04:36 AM »

Hi Mnemonic

Thanks for the suggestion. I edited the script by calling it from within the window editor, so it had to be attached. But your suggestion showed that somehow I had attached the same script to one of the objects in the window, which revealed then its name.

I removed the second association and  it all worked as expected. Spot on again, Jan.

Cheers
 
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