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Author Topic: Myst V style  (Read 3479 times)

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dalton

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Myst V style
« on: March 11, 2010, 01:28:44 AM »

Hi. I'm new here at the forum. :)
I use the Adventure Maker but I'm thinking to change to the wintermute because the AM is not compatible with the Windows 7. So I have a question: Is there a way to create games like Myst V (you know, 360º panoramic scenes) in the wintermute engine? I use the Adventure Maker because there's a plugin to create games with cylindrical and cubic panoramas. Well, that's all.  O0
Thanks ;D

Dalton (from Brazil) 
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odnorf

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Re: Myst V style
« Reply #1 on: March 11, 2010, 10:10:51 AM »

No, wintermute doesn't support node based panoramic scenes.

btw. Myst V doesn't use this system either. It's real-time 3D.
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Mnemonic

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Re: Myst V style
« Reply #2 on: March 12, 2010, 12:43:04 PM »

WME is not designed for this type of games. Although Dark Fall 3 proves, that it's possible to some extent (if the developer is determined enough).
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Kaz

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Re: Myst V style
« Reply #3 on: March 12, 2010, 01:17:16 PM »

We've been experimenting with this too - taking a 3D panorama straight from the model and saving it as frames - putting the frames into a movie editor, saving that as an OGG, which is simply called from a hotspot. Use a frame from the video as your landing frame. You may have to alphablend to avoid stutters. But this is theory only - we're not yet happy with the results, but that might be our fault.
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Re: Myst V style
« Reply #4 on: March 12, 2010, 01:28:51 PM »

DF3 is using a different approach though (unless I'm mistaken). It uses 3D models (cubes? spheres?) with the scene images mapped onto them. Since WME doesn't allow you to programatically move camera, they are actually moving the objects instead, around the camera.
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