December 07, 2023, 09:22:06 PM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
For WME related articles and tutorials visit
WME Resource Center
.
Home
Help
Search
Calendar
Login
Register
Wintermute Engine Forum
>
Wintermute Engine
>
Feature requests, suggestions
>
Topic:
FONT Colours
« previous
next »
Pages: [
1
]
Print
Author
Topic: FONT Colours (Read 5125 times)
0 Members and 1 Guest are viewing this topic.
MMR
Global Moderator
Frequent poster
Karma: 3
Offline
Gender:
Posts: 349
http://mmrdeveloper.wordpress.com/
FONT Colours
«
on:
February 15, 2004, 05:22:32 PM »
I was wondering if would be possible to implement some kind of "auto-colour" font. Something like the AGS fonts.
You have a white font, and you choose the color of that font by scripting.
e.g: actor.SetFont("fonts\arialb.font", blue);
or: actor.SetFont("fonts\arialb.font", 0, 0, 255);
Logged
Mnemonic
WME developer
Administrator
Addicted to WME forum
Karma: 41
Offline
Gender:
Posts: 5683
Re:FONT Colours
«
Reply #1 on:
February 15, 2004, 07:53:03 PM »
Well, everything's possible. But it believe it's fairly easy to re-color the font in some graphics editor, plus it allows you to use some other effects, such as gradients etc.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum.
McCoy
The cocido eater
Frequent poster
Karma: 0
Offline
Gender:
Posts: 365
Spurrrrrrring
Re:FONT Colours
«
Reply #2 on:
February 16, 2004, 06:50:07 PM »
Well yes, but I think it's a little nuisance to do that when you want to have different font colors for every speaking character on the same scene (most useful for letting the user know who's talking when your game doesn't have voices
), so you'll have to do like 5 versions of every font you're planning to use for talking (well, yes, it's usually just one kind of font...). And it will be not only useful for that, but for special effects and all that (you know I like graphic tricks... sometimes just because of the very meant of them [art because of art? mhh... I think that's too much in this case
]). And I don't think gradients will be very common on very used fonts like talking fonts. Anyway something like the alpha color of a sprite will do nicely I think...
Logged
Click
here
to sign my sig!
MMR
Global Moderator
Frequent poster
Karma: 3
Offline
Gender:
Posts: 349
http://mmrdeveloper.wordpress.com/
Re:FONT Colours
«
Reply #3 on:
February 16, 2004, 10:19:10 PM »
yep, that's what i expect to be implemented
Logged
odnorf
w00t?
Global Moderator
Addicted to WME forum
Karma: 7
Offline
Gender:
Posts: 1456
Lamp dog!
Re:FONT Colours
«
Reply #4 on:
February 16, 2004, 10:29:45 PM »
Count one more vote for this please. I would have used that feature in Dreams if it was possible (although at the current state I am using only 2 different colored fonts)
Logged
fl*p
Print
Pages: [
1
]
« previous
next »
Wintermute Engine Forum
>
Wintermute Engine
>
Feature requests, suggestions
>
Topic:
FONT Colours