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Author Topic: more realistic talk sprite  (Read 2394 times)

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robot

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more realistic talk sprite
« on: October 23, 2010, 10:38:51 PM »

i'm looking for a method like getTalkSpriteObject(). what i want to do is to change the delay in the talk sprite to a random value.
(i hope the talking will then look more realistic...  ;))

i triggered a event in the sprite and want to add some code like:

Code: [Select]
  this.Pause();
  Sleep(Random(50,200));
  this.Resume();

but therefore i need the talk sprite object to access...
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