Wintermute Engine > WME Lite

Unsupported features

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2.0:
Hi Mnemonic!

You've done a great work, thanks. But I have a question.

Is this features:
- Sprite frame mirroring.
- Sprite rotations.
will work in future releases of WME Lite?

Regards.

Mnemonic:
I know these limitations are annoying, but unfortunately they are inherited from SDL, the portable graphics library WME Lite is using.
While both of these features are easy to achieve on 3D accelerated hardware, SDL keeps compatibility with non-accelerated systems and for that reasons those features were never added.

The mirroring could be faked for the price of keeping multiple copies of the image in memory, but there's no feasible way of providing smooth rotation without hardware support.

Spellbreaker:
Hey Mnem, just in case you did not know :

SDL_Gfx includes rotozoom, some stuff for rotating and zooming sprites. I used it a while ago. I don't know if its easy to implement into wme_lite, but maybe worh a look.


http://www.ferzkopp.net/joomla/content/view/19/14/


greets

Mnemonic:
I know about this, thanks. But AFAIK it's not intended for realtime rotations, because it's slow.

2.0:

--- Quote from: Mnemonic on June 10, 2011, 03:20:25 PM ---I know about this, thanks. But AFAIK it's not intended for realtime rotations, because it's slow.

--- End quote ---

But you can try, what if you mistakes? :)

My another question is about switching of windowed/fullscreen modes inside the game (and saving the choise) in MacOS - is it possible in the future?

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