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Author Topic: Sprite visibility  (Read 3378 times)

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ahedov

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Sprite visibility
« on: August 20, 2011, 05:13:14 PM »

Hi all. I'm in a desperate need of an advice.

In my scene I have entity that is not visible, so in my script I wrote these lines>

Code: [Select]
var spoon = Scene.GetNode("spoon");
spoon.Active = false;

Then my character do something, that recover this item on the scene, so I wrote these lines:

Code: [Select]
var spoon = Scene.GetNode("spoon");
spoon.Active = true;

But now, if the item appears on the screen, my character is always behind them, so even if it is on the table in tha far side of the screen, when my character walk by, this item is alway in front of him.

Does anybody know how to fix it?

Thanx.
« Last Edit: August 20, 2011, 05:16:43 PM by ahedov »
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Spellbreaker

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Re: Sprite visibility
« Reply #1 on: August 20, 2011, 06:02:01 PM »

Is it a free entity or a normal entity? I think it has to be a free entity, maybe the de-/activating brings the entity to the end of the entity list?
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ahedov

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Re: Sprite visibility
« Reply #2 on: August 20, 2011, 06:34:25 PM »

Thanx, it's fixed now.
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