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Author Topic: Mouseentry loops?  (Read 4691 times)

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Kaz

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Mouseentry loops?
« on: August 22, 2011, 06:16:13 PM »

Hi all.

I'm trapping a MouseEntry event thus:
on "MouseEntry"
  {
  this.Active = false;
  if(Game.Language != "English")
    {
   Translate.Message = "FRIDAY";
   if(Translate.Loaded != true)
     {
     Game.Msg("!!!!");
     //Translate.Window = Game.LoadWindow("interface\Localization\Translator.window");
     Translate.Loaded = true;
     }
   }
  while(Translate.Loaded == true)
   {
   Sleep(20);
   }
  }

This routine loops! The Game.Msg keeps being displayed. Before I commented out the window, that kept getting loaded. I thought MouseEntry was a single event, but it appears to be constantly testing its state. What am I missing?

Thanks



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Mnemonic

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Re: Mouseentry loops?
« Reply #1 on: August 23, 2011, 07:16:19 AM »

MouseEntry is only sent once.
You seem to be deactivating the entity though. If the entity is deactivated and activated again, the event will be sent again (because technically the mouse left and reentered the entity in that case).
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Kaz

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Re: Mouseentry loops?
« Reply #2 on: August 23, 2011, 02:02:48 PM »

It seems that MouseEntry, on its own loads the window and that's the end of it. But introduce a MouseLeave event to the same script, and the MouseLeave code runs, while the mouse is still over the entity... huh? The MouseEntry then runs again, and round and round we go, "Loading window, Closing window". I thought the mouse had to leave for MouseLeave to run? Here's the whole script. Grateful for your spotting any errors. Cheers.

if(Translate.Loaded == null)
  {
  Translate.Loaded = false;
  }

on "MouseEntry"
  {
  this.Interactive = false;
  if(Translate.Loaded != true)
    { 
    if(Game.Language != "English")
      {
     Translate.Message = "FRIDAY";
      Game.Msg("loading window");
     Translate.Window = Game.LoadWindow("interface\Localization\Translator.window");
     Translate.Loaded = true;
     Sleep(200);
     }
   }
  this.Interactive = true;
  }
 
on "MouseLeave"
  {
  this.Interactive = false;
  if(Translate.Loaded == true)
    {
    Game.Msg("closing window");
   Translate.Loaded = false;
   var win = Translate.Window;
   win.Close();
   Sleep(200);
   }
  this.Interactive = true;
  }

 
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Mnemonic

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Re: Mouseentry loops?
« Reply #3 on: August 23, 2011, 04:30:33 PM »

Now you're making the entity non-interactive. This will also cause the MouseLeave event to trigger.
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Kaz

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Re: Mouseentry loops?
« Reply #4 on: August 24, 2011, 11:18:59 AM »

Thanks Mnemonic. Sorry I didn't get it the first time. I get it now. Cheers for the help.
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