Hellooooo,
I understand that the engine scans the packages at startup and uses the highest priority package, but I read a post that said if the same "filename" is present in both packages, the engine will use the file from the highest priority package - makes sense.
My question though is: I have a lot of scripts in my game with the same file name - they're just in a different path structure - it's a 1st person game so I use for example "to_node_001_left" for the file name of the script that allows you to turn to the left - and I use this filename in every scene that has a turn left option. So, is this going to be a problem if I wish to issue patches at some point? Or will it be fine as long I maintain the same file structure within the new higher priority package?
Thanks.