Please login or register.

Login with username, password and session length
Advanced search  


IRC channel - server:  channel: #wme (read more)

Author Topic: Afterload solved  (Read 2200 times)

0 Members and 1 Guest are viewing this topic.


  • Regular poster
  • ***
  • Karma: 4
  • Offline Offline
  • Posts: 196
    • View Profile
Afterload solved
« on: March 31, 2012, 09:59:45 AM »

Using Afterload as others have to restore the "saved game" to the prev scene, that's working nicely except for a flicker between the two scenes, I have tried to mask this with a Game.FadeOut/FadeIn Sequence, the compiler gives me a run time error *Cannot interupt Script" any ideas how to deal/work around this


Issue has been solved by setting the fade parameter to false in the change scene function

« Last Edit: March 31, 2012, 10:22:05 AM by eborr »

Page created in 0.017 seconds with 18 queries.