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Author Topic: Harvester Style Dialogue  (Read 4173 times)

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Barry Burton

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Harvester Style Dialogue
« on: March 31, 2012, 05:43:40 AM »

First of all, sorry if this question has been asked already. But I was wondering if it is possible to add a dialogue system similar to the PC game Harvester where it displays a small portrait of the NPC when he/she talks? Then if the NPC changes emotion it switches to a different portrait showing a different facial expression? Also, would it be possible to add voice dialogue on top of the text the NPC is saying, and ends precisely if and when you skip that bit of dialogue text?

Example:
http://www.youtube.com/watch?v=cIToXkiJU-8
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eborr

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Re: Harvester Style Dialogue
« Reply #1 on: March 31, 2012, 08:50:53 AM »

answer is yes, there are a number of threads covering this

http://forum.dead-code.org/index.php?topic=3033.msg19075#msg19075

try that for a start
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Barry Burton

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Re: Harvester Style Dialogue
« Reply #2 on: April 02, 2012, 06:37:59 AM »

Thanks, but I'm not quite sure how to use this. Do I create a new script in the scripts folder, paste the code, then in my scene add the "Ghost.Talk("blabla");" in the scene? I'm a little confused. By the way, I'm using a First Person mode template posted on this forum and have all my scenes and UI set up already, so I really don't know much about scripting apart from being able to add teleports to the next scene and music.
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Barry Burton

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Re: Harvester Style Dialogue
« Reply #3 on: April 02, 2012, 09:32:06 AM »

OK I changed the code a tad so it would work for my object in the scene, the window pops up with my image, but the problem is it pops up for only a few seconds! I tried to change the duration for the *.Talk(file, file, 500) and it doesn't do anything it still only appears for a few seconds.

Is there any way I can control the duration of the window popping up at all?
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