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Author Topic: Dynamic Shadow. I need help.  (Read 3118 times)

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bfg100

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Dynamic Shadow. I need help.
« on: April 06, 2012, 09:23:19 AM »

I would like to get the actor shadow like in the Alpha Polaris for instance, where the shadow changes its position relative to the light source.
I have something like that:
Code: [Select]
var lightpos, lightposX, lightposY,lightposZ;

lightpos = Scene.GetLightPosition("Lamp");

 lightposX = lightpos.X - this.PosX;
 lightposY = lightpos.Y;
 lightposZ = lightpos.Z - this.PosZ;

actor.SetLightPosition(lightposX, lightposY, lightposZ);

What else should I do? Maybe some loop?
Maybe someone could help me with this, please.
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Django

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Re: Dynamic Shadow. I need help.
« Reply #1 on: April 07, 2012, 01:31:43 AM »

You're on the right track.

I would define that code as an event in the actor.script (call it "lightupdate", e.g.):

Code: [Select]
on "lightupdate"
{
    //Your Code
}


Then you could trigger it like this in the game_loop.script:

Code: [Select]
if(actor.IsWalking()) actor.ApplyEvent("lightupdate");



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bfg100

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Re: Dynamic Shadow. I need help.
« Reply #2 on: April 07, 2012, 08:36:16 AM »

@Django
Now it works perfectly! Thanks for help.
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