Wintermute Engine > Scripts, plugins, utilities, goodies
Steam plugin
HanaIndiana:
Thanks Dan!!
hubertMichael:
Hello,
I have a problem with this plugin. I've copied wme_steam.dll and steam_api.dll to WME DevKit folder. At the begining of game.script I added line
--- Code: ---global g_Steam = new SteamAPI();
--- End code ---
in base.script I have
--- Code: ---global a_ship_escape;
--- End code ---
and in my scene.init script where I want to unlock achievment I have:
--- Code: ---if(a_ship_escape == null)
{
g_Steam.SetAchievement("a_ship_escape");
a_ship_escape = true;
}
--- End code ---
Problem is that I can't compile my game because I got error:
Method is called for 'g_Steam' which is not defined
Error applying filter to file [my scene.ini path here]
In project settings/plugins I turned on wme_steam.dll
I really need a help
PROBLEM SOLVED
I have forgot to initialize "global g_Steam;" at my scene.init :D
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