I'm trying to make a sort of limited help system, in that the game tracks the time and if the player hasn't done something after 5 minutes, the character will give a hint.
Could someone supply an example of a loop for such a thing, and tell me where I should probably insert it? I haven't done a loop before yet in this project so it would be great if I had a template
What I'm trying to do is this:
- At the start of scene, the game stores the time in a variable
- When the game time is 5 minutes later, it checks if inventory has object "X"
- If not, then actor.Talk("Hey, maybe I should check out object X!");
Muchos gracias!