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Author Topic: How to implement CUT SCENES  (Read 3603 times)

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SBOVIS

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How to implement CUT SCENES
« on: July 14, 2004, 12:23:08 PM »

Hi all,
        How can I impement cut scenes.
Example the main character walks up to an NPC and a cut scene cuts in showing a video of them closeup chatting.
Once this is played the video disappears and the player is left with the game screen again.

Also what format can the videos be in? AVI, WMV, MPEG etc



Many thanx


Steve
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MMR

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Re: How to implement CUT SCENES
« Reply #1 on: July 14, 2004, 01:10:51 PM »

Quote
Also what format can the videos be in? AVI, WMV, MPEG etc

AVI with any codec you want to use (for video compression). But the final user must have the codec you use in the video.
The sound must be uncompressed. (for the video)

That's what the docs say:
Quote
WME uses the AVI format for playing the video. The video stream can be compressed by any codec, but you must ensure the end user will have a correct codec installed on his/her computer. It
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Mnemonic

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Re: How to implement CUT SCENES
« Reply #2 on: July 14, 2004, 04:25:13 PM »

As for the cutscenes, you can have a separate scene with NPCs as entities and load that scene when the dialog begins. Then return back to the previous scene.

But if you only want to use FMV video, just call Game.PlayVideo("path\some_file.avi"); and the game will be automatically paused while the video is playing.
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SBOVIS

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Re: How to implement CUT SCENES
« Reply #3 on: July 15, 2004, 09:54:25 AM »

Great many thanks to the replies.

Antone out there want to be the WME scripter for my project.

Regards


Steve
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