Game development > Game design
22 seconds...
Jerrot:
hi,
maybe somebody would like to download this little 22 seconds MP3 (345kB) ?
i don't want to tell you too much more about it, i'd just be interested in ANY kind of comments (quality, possible purpose, what do you "see", ...) for this time. :)
thanks!
uh - the link:
http://wme.jerrot.de/chapter3.zip
Mnemonic:
Yay! Great job, Jerrot!
Brassfire:
Oooh, it's cool!
What did you use?
The first part seems like those dramatic films where there's a helicopter trying to get people out of a tall building or something... drama, triumph.
The second part is more like a conversation with an npc or something... but just an introduction. Someone or something specific comes into the scene. Maybe the whole thing is a royal or vip intro?
Scarpia:
Very nice one, Jerrot.. I agree with Brassfire's comment.
I only wish the second part would go on and on, it would make a great background theme for an arabian / middle-eastern beduine village..
Scarpia
Jerrot:
Hi and thanks to all of you!
--- Quote from: Brassfire on March 25, 2003, 08:33:34 PM ---What did you use?
--- End quote ---
It's my first try using Cubase connected with my keyboard (midi) and some VSTi - but the samples just sound quite good. I could imagine to keep this "classic orchestra" style for my game.
--- Quote from: Brassfire on March 25, 2003, 08:33:34 PM ---The first part seems like those dramatic films where there's a helicopter trying to get people out of a tall building or something... drama, triumph.
The second part is more like a conversation with an npc or something... but just an introduction. Someone or something specific comes into the scene. Maybe the whole thing is a royal or vip intro?
--- End quote ---
I'm VERY happy about that impression. I'm sure, music is one of the most important and underestimated parts in a game. And it works, you're quite close to my inspiration without having seen anything.
I imagined a chapter intro, the first part showing a huge castle, where the bad guys just capture the hero's love. Drama, right!
And then - the second part - the "cam" shows our hero, hiding behind a huge rock or tree, telling the player something like "Hm, I MUST rescue her, but how can I pass the crocodiles ?"... ;)
--- Quote from: Scarpia on March 26, 2003, 04:32:27 PM ---I only wish the second part would go on and on, it would make a great background theme for an arabian / middle-eastern beduine village..
--- End quote ---
Oh - yeah, you're right, it's that nice clarinet somehow...
Hmm, as our story will play all around the earth, I'm sure I can use this impression somehow. Ohhh, it will take years... :-\
Thank you again, it's very helpful to read what others "see" in music without knowing anything about it. :)
Jerrot.
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