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Author Topic: Blender and Milkshape...  (Read 4260 times)

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Jerrot

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Blender and Milkshape...
« on: May 04, 2005, 09:17:53 AM »

Hi,

reading Mnemonic's post about the MS3D exporter for 3ds max, I wonder if anybody already created an actor in Blender yet and exported it successfully to Milkshape for the use in WME.

I did so once as a very simple test and I succeeded with the RAW format. Somehow I doubt it supports textures though and I can't test it this week. So - did anybody already export an actor from Blender WITH textures into Milkshape?
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Nihil

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Re: Blender and Milkshape...
« Reply #1 on: May 04, 2005, 09:31:18 AM »

I did a test with an exporter I found on Elysiun a while ago, but it looked extremely odd in Milkshape. The exporter was very beta if I remember correctly, and I don't know if there is a better version meanwhile.

Jerrot

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Re: Blender and Milkshape...
« Reply #2 on: May 04, 2005, 09:41:04 AM »

I did a test with an exporter I found on Elysiun a while ago, but it looked extremely odd in Milkshape. The exporter was very beta if I remember correctly, and I don't know if there is a better version meanwhile.

I just found it, thanks. This link should lead to the latest version, although it doesn't support anims and its said to export the bones "sideways". Sounds like mutants to me. ;-)

http://www.elysiun.com/forum/viewtopic.php?t=30004&postdays=0&postorder=asc&start=24
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