Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: adonf on May 11, 2006, 03:51:57 PM

Title: 3d Lights
Post by: adonf on May 11, 2006, 03:51:57 PM
Hi,

I'd like to know which light types and which parameters from 3DS MAX are used by WME when using 3D geometry and 3D actors.

Our first scenes take place in broad daylight and we had to put a lot of light sources to get a realistic look (almost 30 lights, no kidding). Is there a smarter way to do this. The multiplier parameter doesn't seem to do anything, are there other things we should know about other settings ? What about attenuation and decay, do those work ?

Thanks,
  Adonf
Title: Re: 3d Lights
Post by: Mnemonic on May 11, 2006, 04:27:13 PM
WME loads omni lights and spotlights. It reads position, target (for spotlights), color, activity and falloff. If I remember correctly, that's roughly everything the 3DS file contains.
Omni lights use some "large" range value, which is hardcoded, and should be probably settable.
Title: Re: 3d Lights
Post by: adonf on May 11, 2006, 04:28:47 PM
ok, thanks for the answer.