Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: DocBass on June 23, 2007, 09:01:41 PM

Title: double click makes actor run instead of walk?
Post by: DocBass on June 23, 2007, 09:01:41 PM
We would like to have our actor be able to run. Is this possible?
Title: Re: double click makes actor run instead of walk?
Post by: metamorphium on June 24, 2007, 12:35:33 PM
if you looked 3 threads down, you'd find this:

http://forum.dead-code.org/index.php?topic=2141.0
Title: Re: double click makes actor run instead of walk?
Post by: DocBass on June 24, 2007, 07:18:17 PM
And that will apply to 2D characters? I'll give it a shot.
Title: Re: double click makes actor run instead of walk?
Post by: Mnemonic on June 25, 2007, 07:05:26 AM
No it won't apply to 2D characters. Unfortunately I don't think there's currently any feasible way of switching the walking animation for 2D actors, other than having two actors and showing/hiding them when needed.
Title: Re: double click makes actor run instead of walk?
Post by: DocBass on June 25, 2007, 08:16:38 AM
Well I suppose the bright side is that that will save memory.   ;D It might be a nice feature to add though if possible.  :)
Title: Re: double click makes actor run instead of walk?
Post by: Mnemonic on June 25, 2007, 08:31:39 AM
It might be a nice feature to add though if possible.  :)
Indeed, 2D actor definitions could use some update and become more similar to how 3D actors work. I'll look into it.