Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Amo on August 23, 2007, 09:29:53 PM

Title: Turning Anim troubles with 3d actor
Post by: Amo on August 23, 2007, 09:29:53 PM
Hey folks,

I added a cute little turning animation for our actor, called it turnright and packed it in a separate X file.
Than the X file and the animation name have been added to the actors Act3d file but something is wrong.
The actor is still performing some nice little figure skating when turning and doesn't react on the animation.
(Do not wonder why I only made a turnright, it is just a starting point to test it out, left will follow).
Are there any restrictions I missed? It is a 3d actor and with classical point and click.

Regards and thanks for upcoming answers
Title: Re: Turning Anim troubles with 3d actor
Post by: Mnemonic on August 24, 2007, 03:05:59 PM
It should work, I think..
Note that the turning animations are supposed to be used only if the character is turning in place. Not for steering while walking.
Title: Re: Turning Anim troubles with 3d actor
Post by: Amo on August 24, 2007, 03:28:51 PM
Yep I've read that before in another thread, point is, does it react, when you click on the point behind the actor and he is turning, or does it only react on the TurnTo via script?
Title: Re: Turning Anim troubles with 3d actor
Post by: Mnemonic on August 24, 2007, 04:45:25 PM
Yes, it does. I just tried it and it seems to work ok here. Keep in mind the turning animation still uses the default transition time to smoothly switch from the idle animation.
Title: Re: Turning Anim troubles with 3d actor
Post by: Amo on August 24, 2007, 05:07:39 PM
strange I do not understand it, hm. Ok I slap the scripter till he gets that thing running.  ;D
Otherwise I bother again.
Title: Re: Turning Anim troubles with 3d actor
Post by: Amo on August 24, 2007, 08:08:11 PM
Got it!

The problem was the angular velocity. It was too fast, so the poor guy had no chance to turn in that short time.