Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Derrek3D on August 31, 2007, 09:41:54 PM
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Hello,
I am new around here, and I have a few questions about modeling. I am making a character in 3DsMax and rigging it with Biped.
1) Can I use standard 3DsMax bones for additional rigging solutions?
2) Do the units used matter when considering the scale we're working in?
3) Does the scale I am working in have some boundaries that, if exceeded, will pose a problem when implementing the character into the engine (very small scale or very large scale)?
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1) Can I use standard 3DsMax bones for additional rigging solutions?
I think so, but some artist will probably tell you more.
2) Do the units used matter when considering the scale we're working in?
No, but you may want to use consistent units for the characters and the scene geometry,
3) Does the scale I am working in have some boundaries that, if exceeded, will pose a problem when implementing the character into the engine (very small scale or very large scale)?
In theory no. Practically from what I heard if the characters are extremely huge compared to the scene geometry, they must be scaled down a lot in the engine, which can cause some jerkyness in animations. Again, you should use similar scale for characters and for the scene if possible.
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1) Yes it is possible, I use it for some basic facial expressions
2) I think Mnemonic is right
3) It can also cause problems with the shadows (they do look very grainy and ugly when scaling the actor very large up in WME's act3d file)
regards
Amo
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Thank you Mnemonic and Amo, I appreciate your help very much!