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Messages - Stucki

Pages: [1] 2 3 ... 22
1
Help wanted and offered / Re: Let's kick off a new Adventure
« on: September 26, 2010, 08:35:13 AM »
@ Spellbreaker: wen meinst Du jetzt genau ?
@ Darky: Schach-Welten ist schon weit mehr als eine Idee ? Lies doch noch mal meinen Post durch ? Interesse ?

Gruß
Ingo

2
Help wanted and offered / Re: Let's kick off a new Adventure
« on: September 22, 2010, 06:55:57 PM »
Hallo die Herren,

das gleiche würde mich auch sehr interessieren ?
Ich war eine Weile nicht im Forum aktiv tätig und finde hier auf einmal eine eigene deutschsprachige Gruppe die ein Adventure aus dem Boden stampfen will.

Ich habe ziemlich intensiv zwei Jahre lang alleine an einem Projekt mit der Wintermute-Engine gearbeitet und  hatte zwischenzeitlich die Möglichkeit bei zwei Publishern einen Vertrag für das Projekt zu bekommen.
Da ich aber selbstständig bin [ und mit Visualisierungen und Webdesign mein Geld verdiene ], konnte ich leider keine feste Zusage für einen Abgabetermin geben.

Das Projekt liegt jetzt schon ein wenig länger auf Eis.
Ich wollte aber mit der Version 2 der phantastischen Wintermute Engine wieder aktiv einsteigen.

Jetzt habe ich keine Ahnung inwieweit Ihr schon eine eigenes Ding gestartet habt, oder ob Ihr überhaupt Lust auf eine schon angefangene Geschichte habt,
aber es war immer mein Wunsch das ganze mit mehreren Leuten zusammen zu machen.

Das Spiel ( Schach-Welten, ich glaube es gibt noch ein paar alte Screenshots auf der Games-Abteilung dieser Webseite ) hatte bereits 3 beinahe fertige, komplett spielbare Kapitel und zwei weitere in Entwicklung.

Sollte bei Euch Interesse an einer Zusammenarbeit vorhanden sein, würde ich mich riesig freuen.
Obwohl es schon eine fast fertige Story [stelle ich bei Interesse gerne zur Verfügung] gibt, bin ich immer für Änderungen, Ideen und Kritik offen. Brainstorming mit mehreren Personen kann eine Geschichte echt beflügeln ...

Ich habe bis auf die Musik alles an dem Projekt selber gemacht. Somit sind meine Fähigkeiten in diesem Bereich sehr breit gestreut. Am liebsten würde ich mich aber auf den grafischen Bereich beschränken und die einzelnen Szenen auch in der Engine zusammenbauen.

Bei Interesse Kontaktiert mich unbedingt !!

www.schach-welten.de (sehr alte Webseite zum Spiel)
www.dreiddd.de/test (meine aktuelle Firmenseite )

beste Grüße
Ingo


3
Game announcements / Re: Fiona's fairy tale - dev thread
« on: September 21, 2009, 10:37:56 AM »
looks really great !!

but maybe the eyes-position is a little bit to low. they are on the same hight as the nose...

4
Community bulletin board / Re: WME is 6 today
« on: January 14, 2009, 10:37:15 AM »
Happy Birthday to WME and to the God of Rock Mnemonic
 O0 ::rock O0

5
Feature requests, suggestions / Re: masking for wme
« on: August 19, 2008, 09:58:39 PM »
damn ...
thanks again for the answer . i was just hoping ..

6
Feature requests, suggestions / Re: masking for wme
« on: August 19, 2008, 01:52:50 PM »
??

7
Feature requests, suggestions / Re: masking for wme
« on: July 28, 2008, 08:21:46 AM »
@ jan: no comment ?

8
Feature requests, suggestions / Re: masking for wme
« on: July 24, 2008, 01:41:51 PM »
interesting idea but i think 3d actors for clouds would not be very practicable i think.

- every 3d actor reduces the framerate significantly
- they all have the same shadow colour and no alpha changes particles could vary in alpha because they are pngs..
- i will have to create a whole shadow geometry instead of using only geometry where the char-shadows should be visible.

i think particles with real masking would be very efficient, easy to create and vary and easy to code as well ..

thanks for your ideas !!
stucki




9
Feature requests, suggestions / Re: masking for wme
« on: July 24, 2008, 09:51:08 AM »
yes, but i really do think a 1280 *800 video with alpha mask isnt a proper solution .
how long will this video have to be to have a realistic impression of clouds moving over the landscape. 3 minutes .. and than it will loop forever ...

i think these videos would be far to big and they would kill my scenes framerate.

particles with real masking would be so cool !
   

10
Feature requests, suggestions / Re: masking for wme
« on: July 24, 2008, 07:45:34 AM »
Quote
Why do you not just have a ogg video overlay on the background plate that plays the animation of the cloud shadows? Then a animated region for actor darkening that matches the shadow layer animation?

thanks for the suggestion but i do not understand the idea. sorry.
can you explain it a little more please .

i do not want to use a video because i think it would be very large and slow down my scenes i think. And scenes are already very large and cpu heavy ..
i would prefer to have particles for cloud shadows.they could have individual speed and forms and so they would never look the same. a video would repeat after a short while ...

and i think that the video would also affect the sky actors in the back of the scenes, or am i wrong ?

greets
stucki


11
Feature requests, suggestions / Re: masking for wme
« on: July 23, 2008, 11:34:16 PM »
just reviving a "HUGE" wish of me ... and bothering you again with it ....

would it be possible to have masking realized in wme, or is it impossible.
it just gets to my head everytime i work with the engine on chess-worlds.
now i have these sky-actors and they really do fine. three or more layers of clouds moving smoothly in the back of the scene

it would add so much realism to my scenes if i could add cloud-shadows moving over the landscape and buildings.
the problem is that these cloud shadows are also affecting the sky actors.

the only way i can imagine is a mask that covers the sceneparts i would like to have these shadows visible...

or do you know any other way of realising cloud shadows ..[ this brings me back to texture offset for 3d actors .. ]

sorry if i am getting on your nerves ... just tell me masking is impossible and i will live with it ...

best regards
stucki


12
Technical forum / Re: I need brave testers with wide screens
« on: July 21, 2008, 08:55:53 AM »
while testing a scene i found that if i run my game in windowed mode i can choose between two grafikcards (monitors)
if i run in non windowmode i only have one grafikcard (monitor). So i cant choose. And this is my secondary monitor ...

hope this helps

greets
stucki

13
Technical forum / Re: I need brave testers with wide screens
« on: July 20, 2008, 09:11:37 AM »
my display device offers me only one solution my Nvidia Geforce 8800. when i remember correctly the previous version gave me two opions ..

14
Technical forum / Re: I need brave testers with wide screens
« on: July 19, 2008, 04:16:06 PM »
no i have the usual items:

display device
colors
antialiasing / use hardware t&l

plus Maintain aspect ratio ( this is new to me )

but there is no icon where i can choose between my monitors. should there ?

15
Technical forum / Re: I need brave testers with wide screens
« on: July 19, 2008, 01:21:09 PM »
i dont have any option to choose between my two monitors.
if i start the game it gives me the option for the aspect ratio and then it starts on the wrong monitor. my secondary !

and i did mean the mouse is geting  behind the top and bottom bar that is created to keep the aspect ratio.
Keeping the mouse on one monitor is a good thing, i didnt mean that ...


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