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IRC channel - server: waelisch.de  channel: #wme (read more)

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Messages - Bazi Resaneh Co.

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1
Game announcements / Re: Awakening: Burning Ashes
« on: October 10, 2013, 11:58:36 AM »
:o AMAZING!!!

Congratulations!
Thanks alot  :)

2
Game announcements / Re: Awakening: Burning Ashes
« on: October 10, 2013, 11:57:07 AM »
Wow really good artwork in there
yeah. we invested like 80% percent of resource on Art.

3
Game announcements / Re: Awakening: Burning Ashes
« on: October 10, 2013, 11:53:34 AM »
I like it too, though :) Great job, guys.
Thanks ! this time i'm not gonna post the previous comment though :P . we are waiting for WME2  ::rock

4
Game announcements / Re: Awakening: Burning Ashes
« on: October 10, 2013, 11:52:18 AM »
Extremely nice. I'll spread the news.
Thank you man. it was your nice and handy engine that gave us the power to do it .  ::wave
We are proud that you liked it

Um, that's not true. You are confusing me with Mnemonic, who is a real author. I am just a mere mortal user.
ops! sorry for that, i might have to change my glasses ! thanks for reminding me that

5
Game announcements / Re: Awakening: Burning Ashes
« on: October 10, 2013, 11:51:05 AM »
It's looking very good. Congratulations :D
Thank you man :)

6
Game announcements / Re: Awakening: Burning Ashes
« on: October 08, 2013, 10:00:12 AM »
Extremely nice. I'll spread the news.
Thank you man. it was your nice and handy engine that gave us the power to do it .  ::wave
We are proud that you liked it

7
Game announcements / Re: Awakening: Burning Ashes
« on: October 08, 2013, 09:58:29 AM »
Wow, the graphics are amazing and the story sounds very interesting, best of luck with your game!

Do you already know how you'll distribute it?

Thank you very much. some of the publishers in our country are eager to buy it for local distribution. we have started out PR and already sent the demo version of the game to some of the adventure websites for preview. we are going to wait to see what comes up ;)

8
Game announcements / Re: Awakening: Burning Ashes
« on: October 01, 2013, 09:50:57 AM »

9
Game announcements / Re: Awakening: Burning Ashes
« on: September 30, 2013, 12:49:21 PM »
Superb excellent execution and a grown-up story, hope its a massive success
we hope so. thank you  ::rock

10
Game announcements / Re: Awakening: Burning Ashes
« on: September 30, 2013, 12:45:52 PM »
The art is really impressive.
Looks like a lots of work!!!
Congratulation for being so close to the end of your beautiful game!
thanks. cant wait to see your game too. it looks promising

11
Game announcements / Awakening: Burning Ashes
« on: September 29, 2013, 02:29:27 PM »
Hello Everyone,

We are proud to announce our upcoming point and click adventure game name Awakening: Burning Ashes. We have been working on this title for 1 year now. The game consists of:
  • A Unique Story adopted from real events in Tunisia before revolution
  • Three Chapters with more than 3 hour game play
  • More than 40 hand drawn Backgrounds with lots of animations in every
  • More than 20 characters
  • Hundreds line of dialogues
  • 15 motion comics
  • more than 60 unique animations for actor
  • Original Musics
  • Inventory based, Logical and physic based! puzzles
We are near the beta and we think the game is going to be finished in 1 week or two. As the project manager i found the engine very suitable for making 2D point and click adventure games ( maybe the best in the market at the moment ). we had to develop several tools for managing dialogues, Theoras and sound. We will start localizing the game and English is our first priority once we hit Beta.

Some of the Game awards in the Third Iranian Game Festival
  • Best Music
  • Best Sound
  • Best Design
  • Best Story
  • Best Core Game

here are some Screenshots of the game :






Hope you like it  ::rock

Check Out the trailer of the game with english subtitle:  http://www.youtube.com/watch?v=Y0BPclAJXCk

Like us on Facebook :  https://www.facebook.com/pages/Bazi-Resaneh-%D8%A8%D8%A7%D8%B2%DB%8C-%D8%B1%D8%B3%D8%A7%D9%86%D9%87/635957009757171

12
Technical forum / Re: Character Doesnt move to the hot spot
« on: February 08, 2012, 12:07:34 PM »
 ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock ::rock
thank you !!!!!
Great Support guys

13
Technical forum / Re: Character Doesnt move to the hot spot
« on: February 07, 2012, 12:55:07 PM »
even if you never touched it yourself, there is default scene_init.script, which typically places actor to certain position.

It would seem as if this script moved your character out of defined floor region. So please post relevant script and snap from scene edit so we can see how your floor is defined.

Code: [Select]
/ here comes the stuff which initializes the scene

actor.SkipTo(998, 534);
actor.Direction = DI_DOWNLEFT;
actor.Active = true;


////////////////////////////////////////////////////////////////////////////////
// scene state

i have placed the actor inside the region and he walks fine, the only problem is that the actor does not stop where he should. check photos above. the mouse cursor is where i clicked, the actor's current position is where he stopped walking ( btw the actor does not have standing frame yet and i have used one of the walking's one ):D


14
Technical forum / Re: Character Doesnt move to the hot spot
« on: February 06, 2012, 11:03:51 AM »
please post relevant scripts.

umm, I have not made any change to the script files. I started a project and Made a new char ( deleted the generic one ). defined the hotspots:

My Scene is set correctly and it only contains a region for walking and a background.  :'(

15
Technical forum / Character Doesnt move to the hot spot
« on: February 05, 2012, 05:26:24 PM »
Hello!
We are developing out game using .... WME ! :D
As you can see in the pics below our character does not stop when he is moving to a new location, although the hotspot is right between his legs in every direction. i have been trying to fix it for 2 days now. i have deleted and created a new char but the problem remains still. its really bothering? what should i do?? ::slug



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