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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Topics - MrMyro

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Help wanted and offered / Everyone starts somewhere....
« on: September 08, 2009, 09:34:18 PM »
Hi all,

First things first, if you're looking for professional work, paid work, or huge projects, look elsewhere.

I'm an amateur game designer, and I just like to experiment and play around with game creation in my spare time.

I am currently working on a game design, just to get to grips with the Wintermute Engine.

I would like to take this opportunity to ask if anyone would like to collaborate on the project, mainly because I think this would be more fun and interesting to have someone else work on it too. I haven't got a story set in stone, although I do have a main character in place and a rough art style (although this can change if necessary). I would like to work with anyone really, artist/programmer/games designer/whatever. My graphical skills are not amazing, but I am hoping to work on this, so if you are a professional/really good artist, this project is likely too amateur for you.

Just to give you a quick view of what my project looks like so far (basically my first room!):

Willard's Workshop

This is not paid work, nor is it professional work, nor is it in any shape or form a proper project, it's just a bit of fun that I think someone else who is just getting started with WME would maybe like to work with me.

So, is anyone bored and wants to just take part in a fun and silly project?

Technical forum / Customised Captions
« on: September 04, 2009, 10:59:31 PM »
This is going to seem like a really dumb question, and I apologise if this is in the manual somewhere, because I can't find it in there anywhere.

I am currently using the standard set-up for the 'action/verb' menu, with no changes to the 'look at', 'pick up' and 'talk to' buttons (other than new graphics).

I can see that there is a text box that displays 'caption' in the WindowEdit view, which when viewed in game displays the 'caption' field of the item you have right clicked on (e.g. So when I right click on a cup, the text box object below my action window states 'cup').

What coding would I need to use and within which script, so that when I right click on my 'cup' item and then hover over my 'look at' button, the caption text box object no longer just reads 'cup', but would now say 'look at cup'?

I can use the 'caption' field on each of the 'look at' 'pick up' and 'talk to' buttons to display the correct 'Look at...' e.t.c, but without it including the name of the item at the end of the caption.

I hope this makes sense to someone and that some kind soul out there will be able to point me in the right direction.

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