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Topics - xportmedia

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1
Technical forum / Stop all interaction while sound file plays
« on: June 17, 2010, 02:53:16 AM »
Hi there

I am trying to find a way to prevent a player moving while a voice file plays.  Can I stop all interaction?

I have tried:

Game.Interactive = false;
this.Talk("The door to my fathers study.  So many times had I returned here in my thoughts.","sounds/trackintro.ogg",8000);
trackopen = 1;
Game.Interactive = true;

But if you click on an entity you can return to a normal cursor.

Thanks for your help ;)

Paul

2
Game announcements / Night Train - Demo ready for boarding!
« on: June 11, 2010, 11:49:09 AM »
After some mild panic, lack of sleep and even more panic... I'm glad to say that a demo is finally ready for you to see! Think of this as an early beta as there are a few things still to iron out. Any feedback you can give will be greatly appreciated as this is my very first outing as a game maker.

Download the demo here - http://www.xportmedia.co.uk/games.html

The voice was provided by Trisha Jarman, the game engine is the rather wonderful wintermute. All graphics, design, code and music is by myself.

3
Game announcements / Night Train
« on: June 02, 2010, 02:57:41 AM »
Hi there

Just wanted to tell you all about a game that I am nearing completion on

You can see a trailer for the game here http://www.xportmedia.co.uk/games.html

Screenshots






Night Train - Story

Anna is alone.  Travelling late at night, she drifts off to a restless sleep.  She dreams about the events in her life that brought her to this journey on the Night Train.  As you explore her memories you begin to find new ones surface as you glimpse at the events that shaped her life.  Throughout the dream you will learn the fate of her family and her ultimate destiny.

Part of a series of short stories, 'Night Train' will be the first in an anthology called 'The Things that Haunt Us'.  An experiment in digital story telling that will use games to explore a collection of tales.  These can be adventure, interactive fiction and possibly a platform game thrown in for fun!

The games are to be written and produced by myself with an original soundtrack accompanying each release.  The voice talent for 'Night Train' was provided (very kindly) by the fantastic Trisha Jarman.

A demo will be released on the 11th!

Let me know what you think about the story and the info so far

Thanks - Paul Davies (aka xportmedia)

4
Technical forum / Menu Page
« on: May 31, 2010, 10:37:30 PM »
Hi there

Rather than using the wintermute `esc` menu, I have created a scene for loading, saving, etc.  The scene does not use any window, I have attached scripts to sprite entities, this is all fine, but when I save or load a game in this manner I get an error message.  As I am also saving from a menu.scene, I need to save a thumbnail from the previous scene.  Any chance that I can do this?

At the moment I am just calling up the save and load window using scripts within my menu scene.  Do I have to bite the bullet and adapt the wintermute menu window?

Thanks

Paul

5
Technical forum / Adding theora video into a scene
« on: April 02, 2010, 09:36:34 PM »
Hi there.

Very new to Wintermute.  Could anyone tell me how I can add a theora video into a scene as an entity?  Searched for code in the forums - can't find a solution :(

Thanks for your help - Hope you are all having a great easter.

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