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Game design / How do pros create a design document?
« on: November 21, 2007, 09:37:22 PM »
Hi,
ok, so I found a subject for my game, I know the graphics type (rendered 3d) and am starting to write the design document.
I have read the Leisure Suit Larry design documents (I didn't find more)
My problem is that I don't really know how to fit the story, the puzzles, the dialogues etc. into one working logical structure.
How do I prevent chaos? how do I add systems like when you enter a location several times and you have different behaviors each time?
How do you actually structure or organize this in your design document? I mean when I program I have UML, classes etc, a visual structure, but in an adventure game?
The method I am using now is to have a sort story synopsis as guidance and then simply start writing the adventure like a story or a walkthrough. Then I intend to give it more flesh and then finally adding the puzzles or minigames or dialogue choices. Of course, if I have a direct idea for a puzzle or minigame while I am typing the story I add a note.
I would be very glad if some of the pros here (or anybody who has actually finished a working design document successfully ) would post their hints&tips or share their knowledge.
BTW I actually use Treepad for my design document. I own the Busines version but there is also a nice free version here.
ok, so I found a subject for my game, I know the graphics type (rendered 3d) and am starting to write the design document.
I have read the Leisure Suit Larry design documents (I didn't find more)
My problem is that I don't really know how to fit the story, the puzzles, the dialogues etc. into one working logical structure.
How do I prevent chaos? how do I add systems like when you enter a location several times and you have different behaviors each time?
How do you actually structure or organize this in your design document? I mean when I program I have UML, classes etc, a visual structure, but in an adventure game?
The method I am using now is to have a sort story synopsis as guidance and then simply start writing the adventure like a story or a walkthrough. Then I intend to give it more flesh and then finally adding the puzzles or minigames or dialogue choices. Of course, if I have a direct idea for a puzzle or minigame while I am typing the story I add a note.
I would be very glad if some of the pros here (or anybody who has actually finished a working design document successfully ) would post their hints&tips or share their knowledge.
BTW I actually use Treepad for my design document. I own the Busines version but there is also a nice free version here.