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Messages - SBOVIS

Pages: 1 [2] 3 4 ... 27
16
Technical forum / Re: Russian bitmap fonts
« on: August 20, 2007, 12:23:16 PM »
The string format is UTF-8, the same format for the Cezch version.

17
Technical forum / Re: Russian bitmap fonts
« on: August 20, 2007, 12:02:35 PM »
Yes it is, it would have to be otherwise I would not get in-game Russian text? hahahahha  ;D

18
Technical forum / Re: Russian bitmap fonts
« on: August 20, 2007, 11:35:11 AM »
Hi Metamorphium,
                        All in game text is fine in russian, and displays no problem, CHARSET =10 is set.
The only issue I have is when the game is run and the WME options screen appears, some (not all) of the text on this small default panel comes up as question marks ????? and not russian, but as I said there is some text that is fine. If the charset was an issue or the font surely all would be affected??

Really weird!!! works no problem in cezch and English 

19
Technical forum / Re: Russian bitmap fonts
« on: August 20, 2007, 11:27:34 AM »
Dionysius,
              Have you had any issues with the front options screen of WME, which shows 32bit, 16bit etc not showing in russian?? I am English and there is no issue with english or Czech, but using a Russian font and translated string file from english to Russian I get question marks instead of text on some (not all) of the text on this initial options screen.


Any other russian developers had this issue? I am using TIMES ROMAN font and character set is 10, all in game is fine, just not the front optiones screen.

 ???

 

20
Game design / Re: Dungeon Master WME?
« on: August 14, 2007, 04:50:24 PM »
Ah ok, I have looked at this now, looks very basic and not much goes on in the screens, I downloaded the scratches demo too, and did not like this at all, was very boring to play and watch. WME much better!!!  ;D

21
Game design / Re: Dungeon Master WME?
« on: August 14, 2007, 10:07:45 AM »
Odnorf, you mentioned an engine, are you referring to the scratches engine or adventure Maker? As I cannot find the engine for scratches on the http://www.nucleosys.com web site.

Would like to have a look at a 360 panaramic adventure engine :-)

Thanks

22
Technical forum / Re: Russian bitmap fonts
« on: August 13, 2007, 11:24:39 AM »
Hi Dionysius,
                 Di you get my email with the screen grab?

23
Technical forum / Re: Russian bitmap fonts
« on: August 12, 2007, 05:45:05 PM »
dam cannot attach picture, give me your email addres mnemonic and will send to you.

24
Technical forum / Re: Russian bitmap fonts
« on: August 12, 2007, 05:43:00 PM »
mmmmmmmmm here is a screen grab, you can see some are ok, but some are not.

Very weird, have we any russian wintermutees that could help I wonder??

25
Technical forum / Re: Russian bitmap fonts
« on: August 12, 2007, 05:29:00 PM »
ok got 99% done now, was an issue when changing to Times as this put some text off of the window and could not be seen. Also the string file from my publishers had some format errors on the tag lines. This cause ????? question marks to be shown.

The only issue I have now is the first lines in the string file that shows the text on the WME game options screen - Initial screen when running the game to choose Antialiasing etc. Using the CZECH string file this shows fine but in russian this is not and shows ?????? (question marks) is this because of the code page you mentioned??

Both script files are in TIMES ROMAN.


Other than this it is working OK.
Any ideas?

Cheers .  ::beer

26
Technical forum / Re: Russian bitmap fonts
« on: August 12, 2007, 04:58:48 PM »
The text for the main WME menu detailing game options etc, where is this kept?

Many thanks for your help, it seems fine in english hahahahahaha

27
Technical forum / Re: Russian bitmap fonts
« on: August 12, 2007, 04:36:02 PM »
Yes that is what I thought, I now have scene text and conversation text but no text on my options window, load, save, quit windows.

Load.window

WINDOW
{
blah blah
FONT = "fonts\truetype.font"   (this is the definition wintermute font file that is directed to TIMES font)
blah
bla

28
Technical forum / Re: Russian bitmap fonts
« on: August 12, 2007, 04:25:47 PM »
Yes I have done that, The times roman font I am using is base windows, this supports Russian etc via unicode. I am using this font specifically because all windows has this base font.

I get russian text for all conversations using the truetype font but any scene text that is set in scene.edit I get ???? (question marks) and any text on the main menu, load, save etc I get ????? too.

I have changed all window definition files but still get ???? question marks.


29
Technical forum / Re: Russian bitmap fonts
« on: August 12, 2007, 04:14:06 PM »
Ah that is what I thought, but when I change lets say the main menu definition file to read from times roman (open type) true type font it does not display any characters.

I am using the same options menu as the demo and still get ???????? (question marks) instead of text.

I am using a bitmap font for system font and time roman.ttf for all other text.

Have you had this happen to you?

30
Technical forum / Russian bitmap fonts
« on: August 12, 2007, 03:53:11 PM »
Hi,
    I have a true type font for my conversations that she the translated string file in russian. All well and good but my scene font is a bitmap font, can I use the same ttf font for this?

or do I need to use bitmap, at the moment I get ??????? (question marks) instead of text.

If I have to use bitmap fonts does anyone have a russian one??

Many thanks

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