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Messages - SBOVIS

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Help wanted and offered / WME SCRIPT PROGRAMMER NEEDED
« on: July 15, 2004, 09:58:39 AM »
Is there anyone who would like to join my small team and be the lead programmer for my WME commercial adventure??

Dreamcatcher / Adventure company are really interested in the project.

Here is the link to my projects web site: -

Only serious people need apply.

Email me at -

Many thanx

Steve Bovis - Director MAJESTIC STUDIOS

Technical forum / Re: How to implement CUT SCENES
« on: July 15, 2004, 09:54:25 AM »
Great many thanks to the replies.

Antone out there want to be the WME scripter for my project.



Technical forum / How to implement CUT SCENES
« on: July 14, 2004, 12:23:08 PM »
Hi all,
        How can I impement cut scenes.
Example the main character walks up to an NPC and a cut scene cuts in showing a video of them closeup chatting.
Once this is played the video disappears and the player is left with the game screen again.

Also what format can the videos be in? AVI, WMV, MPEG etc

Many thanx


Game announcements / New WINTERMUTE project site
« on: June 28, 2004, 11:57:35 AM »
Hi all,
         Here is a link to my web site (work in progress) for my Commercial point and click adventure - LIMBO of the LOST.
Myself and two others have rejoined since doing this game for the AMIGA CD32 back in 95.

We want to do a PC version using this great engine.

using Poser 5 for character creation, MIMIC 2  for lip synching.

Hopfully going to publish it through THE ADVENTURE COMPANY.

If any serious coders wish to join MAJESTIC STUDIOS then let me know.


Steve Bovis

Technical forum / Re: random generic responses
« on: June 17, 2004, 11:06:03 AM »
As always you deliver.

Many thanks for this Mnemonic will let you know the outcome.



Ps. Do not want to be the Lead programmer on my Commercial game using this engine do you??

Technical forum / random generic responses
« on: June 17, 2004, 10:37:48 AM »
Hi all,
       Is there a way that you can create 5 animations that are randomly picked when the player does a BAD click on somthing.

Example: - The player tries to click and item from his/her inventory onto a scene
                The player tries to clcik an item onto an item in inventory to merge, build a new item.

The response is 1 of 5 animations showing the character srugging, shaking head etc.

Any GOOD clicking overrides the random responses for specific ones that are coded for. (eg. using the right key on a door lock etc)



Technical forum / Re: dropping and picking up objects within a scene
« on: June 17, 2004, 10:31:24 AM »
Thanks Mnemonic will give this my best shot and let the forum know the outcome.


Technical forum / dropping and picking up objects within a scene
« on: June 17, 2004, 09:08:49 AM »
Hi all.
        I was wondering if anyone had some code or ideas how the scene can be defined for item placement.
For example the player can pickup a coin from the floor and drop it anywhere else on the floor or on a table etc. Not just in the place where the player found it (WME DEMO  - with the book object)

Also when the player picks up or drops an item depending on the area clicked on the character will perform different animations.
Example: Drops/picks up item on floor -character animation = crouches down
             Drops/ picks up item on table/ledge etc - character animation = pickup/drop standing
             Drops/ picks up item high up - Character animation = pickup/drop stretching on tip toe.

Many thanks to all at the forum for the help that is given.




Technical forum / Re: Idle Actor animations
« on: June 15, 2004, 10:03:39 AM »
Superb works a treat!!

Many thanks.

Will post link to my projects web site (under construction) very soon.

If anyone fancies programming/scripting on the project then please let me know.


Technical forum / Re: Idle Actor animations
« on: June 15, 2004, 09:32:33 AM »
Great it works!!! was a problem with the path to the sprite animations.
Checked the log and now it is sorted.

Many thanks.

Mnemonic - how would I move molly to a specific place first then run the random animation, example she walks to the bottom of the screen and then does the system selected animation.

All the time the user cannot control her.

Sorry about this I am new and just getting to grips with the scripting and the engine.


Technical forum / Re: Idle Actor animations
« on: June 15, 2004, 09:16:54 AM »
Thanks guys,
                    Will test and if still have problems will send log file.

Again many thanks.


Technical forum / Re: Idle Actor animations
« on: June 14, 2004, 12:13:34 PM »
Sorry, I tried this, tested it and zippo, no change.



Technical forum / Re: Idle Actor animations
« on: June 14, 2004, 12:04:31 PM »
Thanks Mnemonic,
                           How could I test this in the  WME demo, apart from sprite animations where would I put the code?

The reason I ask is that I am using the demo as a base and building from that.



Technical forum / Idle Actor animations
« on: June 14, 2004, 09:46:46 AM »
Hi all,

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