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Topics - Mnemonic

Pages: 1 [2] 3 4 ... 10
16
WME Lite / [iOS] An-App Purchases
« on: July 30, 2011, 04:55:19 PM »
The iOS version of WME Lite now has experimental support for In-App Purchases.
See this documentation for more details: http://res.dead-code.org/doku.php/wmelite:iap_guide

My primary motivation for this was the ability to create demo versions that can be unlocked to full versions. Keep in mind it's experimental, meaning it hasn't been used in a real-world application yet.

17
Game announcements / Five magical amulets for iPhone/iPad
« on: July 19, 2011, 09:23:58 AM »
Hello, I'm pleased to announce that Five magical amulets for iPhone/iPad made it through the Apple approval process and becomes the first WME game to ever reach the iOS App Store.

It's a redesigned version of Off Studio's acclaimed fairytale adventure game, with streamlined touch-friendly controls and built-in hint system (which seems to be a standard nowadays :)) The game is built using WME Lite.

App Store link




18
WME Lite / WME Demo Touch
« on: May 10, 2011, 07:23:21 PM »
FYI, I added a "WME Demo Touch" project to the source code repository. It's the old WME Demo project modified with touch-friendly controls.
If you intend to modify the controls of your game, you can find some inspiration there.

19
WME Lite / Introducing WME Lite
« on: April 28, 2011, 08:09:05 AM »
What is WME Lite

WME Lite is a fork of the original Wintermute Engine 1.x. The code has been modified to be easily portable to other platforms. WME Lite only supports 2D games.
So far it has been ported to Microsoft Windows, Mac OS X and iOS (iPhone, iPad, iPod Touch).

WME Lite Documentation



Unsupported and changed features

The following features of WME 1.x are NOT supported by WME Lite:
  • 3D characters. WME Lite only supports 2D games.
  • Video playback.
  • Plugins.
  • Calling external functions from DLL libraries from scripts.
  • Game Explorer support.
  • 'Directory' script object.
  • In addition, since a completely different font engine is used, TrueType font support may work differently than in WME 1.x.



Frequently asked questions

Q: Do I have to pay for WME Lite?
A: It depends. WME Lite itself is free, but it uses BASS library for sound, which requires that you buy a license if you are selling the game. You don't have to pay anything if you are releasing a freeware game.

Q: Will you add support for 3D characters to WME Lite?
A: No. Porting the 3D part of WME 1.x would require a lot of time and effort and I believe that time is better spent developing WME2. The goal of WME Lite was to quickly bring existing 2D WME games to other platforms.

Q: Will you port WME Lite to [instert your favourite platform here]
A: I don't have access to other platforms than Windows, OSX and iOS so personally I'm not planning any other ports. However, the source is open and I'm accepting patches. If you are a developer, you're free to port WME Lite to a new platform. It shouldn't be too complicated, as long as both SDL and BASS are available for the platform.

Q: What about Windows Phone 7 / XNA?
A: Unfortunately, WP7/XNA development is based on Microsoft's .NET platform and the C# language. Microsoft doesn't allow native C++ development for these platforms, so "porting" would basically mean "rewriting from scratch in a different programming language" in this case. In other words, WP7 port is not possible until Microsoft allows native C++ development.

Q: Are the tools also ported?
A: No, only the engine is ported. The actual game development still needs to be done on a Windows machine. But the resulting game packages (.dcp files) are runnable on other platforms.


20
WME Lite / Latest release: WME Lite 1.0 beta
« on: April 28, 2011, 08:01:31 AM »
Binary release

You can download latest binaries from: http://code.google.com/p/wmelite/downloads/list

Running and testing WME Lite games



Source code release

Latest source code is available from Mercurial repository: https://bitbucket.org/MnemonicWME/wmelite

Building WME Lite from sources

22
General Discussion / #wme IRC channel moved!
« on: January 20, 2011, 06:44:57 PM »
Hi everyone, the "official" IRC channel moved to another server (kindly hosted by Jerrot).

If you have some IRC client installed, use the following link: irc://waelisch.de/wme

Otherwise, the connection parameters are:

server: kjatce.de
port: 6667
channel: #wme
channel password: wintermute

If you need an IRC client, we recommend xchat.

If you don't know what's IRC, it's a multi-user chat. Come and chat with other wintermuties!

23
General Discussion / MOVED: Query
« on: January 19, 2011, 03:37:28 PM »

26
Technical forum / MOVED: c++ problem
« on: November 02, 2010, 06:28:37 PM »

27
Technical forum / MOVED: A* pathfinding
« on: September 13, 2010, 07:29:23 AM »

30
Community bulletin board / What do you hate about WME?
« on: January 10, 2010, 06:35:48 PM »
Hey guys,

as I continue working on WME2, I was thinking it would be interesting to ask you, the users, what do YOU hate the most about the current version of WME.
Of course, after reading this forum for 7 years and helping you with your problems, I think I have an idea of what the critical points are (and I tried to remove the most glaring ones, naturally), but still, maybe you'll surprise me :) So here it comes:


If you should list 1 to 5 things you hate the most about WME, what would they be?
(be it anything, related to the engine, the tools, the documentation, the website, anything)


I'm looking forward to your insights. Thanks!

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