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Feature requests, suggestions / Re: 3D characters discussion
« on: December 04, 2004, 03:25:02 AM »
I understand completely. We just recently got them in 3D Gamestudio, and they are a bit slower to render, esp. if they are closer to the camera. Also, since the zfail method isn't being used, the shadow can never enter the camera view or else artifacting will occur. However, that's not really an issue with a 2D adventure. When and if you begin development of stencils, I have one option I'd like to request:
1. The farther the shadow is from a lightsource, the dimmer it gets. The closer, the darker. It adds just a bit more realism to it.
1. The farther the shadow is from a lightsource, the dimmer it gets. The closer, the darker. It adds just a bit more realism to it.